Sibilant Snakelikes
For his new game, Sibilant Snakelikes, Pippin Barr remade several games (Super Mario Bros, Missile Command, Ms Pacman, Minesweeper) using the gameplay mechanics from the classic cellphone game Snake. Says Barr about making the game:
Making the game has been a continuation of my interest in thinking about how the language of videogames works to express ideas. It strikes me that one useful experimental approach to understanding this is to “translate” one game’s expression into the language of another game. In trying to work out how the very simple mechanics and concepts of Snake can convey different sets of ideas (fighting a colossus, eating dots and running away from ghosts, playing soccer) I was forced to grapple fairly deeply with making reasoned design choices. The translation process doesn’t necessarily lead to “good games” and certainly not to games that are evocative in the same way as the originals, but I do think it shows us something about how a game like Snake can communicate more complex ideas without really changing it very much mechanically (there are exceptions to this of course). And then on the flip side it also shows us how moving the source games into the “Snake universe” alters those games and leads to new gameplay possibilities (or impossibilities, for that matter).
The code of the game is available on Github and is free to adapt and share for non-commercial purposes under a Creative Commons license. See also Snakisms, a philosophical take on Snake by Barr.
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