PicaPic is a digitized collection of vintage handheld games made by Hipopotam studio. They’re all free and playable in your browser. It’s a really slick implementation. It even has the plasticy clacking sound of the buttons. (via @kump)
Ecstasy of Order is a documentary about Tetris and the quest to find the game’s grandmasters.
Tetris. We’ve all played it, rotating the pieces (“tetrominoes”) and dropping them in the perfect place, or despairing as we discover a piece won’t fit. You may have even joked about “mastering” the game during a stint of unemployment, or as a child, before you could afford any other Game Boy cartridges. But what about the people who’ve truly mastered Tetris? Where are the Kasparovs and Fischers, the great champions who’ve dedicated their minds to solving its deepest puzzles?
One man made it his mission to find them. In an effort to legitimize Tetris as a pro sport, Tetris super-fan Robin Mihara summoned the greatest Tetris players from around the country to compete in Los Angeles at the 2010 Classic Tetris World Championship. Among them are the only players known to have reached the unthinkable perfect ‘max-out’ score on classic Nintendo Tetris: Jonas Neubauer and Harry Hong. Add in the top players for most lines, Ben Mullen and Jesse Kelkar, as well as newcomer Dana Wilcox and modern-day Tetris Grandmaster Alex Kerr, and a storm of Tetris greatness is brewing.
The film is also on Hulu (US-only) if you don’t mind commercials.
When Grant Hill and Jason Kidd retired from the NBA this week, they were the last players who appeared in the NBA Jam video game from 1994. There are still three active NHL players who appeared in the classic NHL ‘94: Teemu Selanne, Roman Hamrlik, and Jaromir Jagr. Kotaku’s Owen Good takes a look at which athletes were the last men standing from 8-bit and 16-bit sports video games.
Landeta, whose last game was in 2005, is the last man on the Tecmo Bowl roster to appear in an NFL game, beating out the Raiders’ Tim Brown, the 49ers’ Jerry Rice and Minnesota’s Rich Gannon, all of whom retired in 2004.
Two controls, one bouncing stick, uneven terrain that eventually falls out from under you, get the stick as far to the right as you can. Harder than it sounds. I got 107.04 on, like, my 2,341st try. (Cheat code: you can get pretty far just by holding ‘A’ down.) Also fun: seeing how far to the left you can get…I couldn’t get much past -48.
If you’re of a certain internet age, from the time when idealistic nerds and not bizdev bros ruled the roost, you probably remember SiSSYFiGHT 2000. (If not, this Salon review of the game from 2000 may lift the fog.) The original creators of the game are bringing it back, open sourced, HTML5, and the whole thing. Funds are being raised on Kickstarter as we speak.
In the mystical years of the late 90s, a little game called SiSSYFiGHT 2000 was born on the web. Hundreds of thousands of players fought as bratty little girls, teasing and tattling and licking their lollipops on the playground. An amazing community sprang up around the game, in which players became fan artists and storytellers, reporters and celebrities, criminals and vigilantes.
There was something special about SiSSYFiGHT. It was one of the first multiplayer games with real-time chat in a browser. It was a social game with actual social gameplay, long before “social games” on Facebook existed. Its stylishly primitive visual look preceded the rise of big-pixel indie games by almost a decade.
The first features TAKASKE, a Dance Dance Revolution player with ballerina-quick feet. Here he plays all eight footpads at ludicrous speed.
Then there’s Cara Black, a higly-ranked women’s doubles tennis player with a killer net game. Here she’s practicing volleys off the wall at close range.
She reels off 115 volleys in 43 seconds, beating the performance of her 16-year-old self.
Quora is full of questions college students ask each other while high, except that sometimes they get answered seriously. Case in point: What is the political situation in the Mario universe? The top answer starts out:
Without going into too much detail, Mario generally lives and works in the Mushroom Kingdom, one of the largest geo-political structures on Mushroom World, in the Grand Finale Galaxy in, yes, the Mushroom Universe.
For the purposes of this answer I will deliberately restrict the terms to discussing Mushroom World, as a comprehensive answer on the entire Mushroom Universe would require covering 20-22 (depending on how you count) Galaxies and frankly, I doubt it would be any more fun to read than it would be to write.
The new iOS gaming hotness is Ridiculous Fishing. In it, you try to get your hook as deep as you can, then catch as many fish as you can on the way up, and finally shoot as many of the fish as you can with a gun. There are also chainsaws and an in-game Twitter clone called Byrdr. This game is ten times more charming than that Arnold on Green Acres and fun as hell. Highly recommended. If you need an extra nudge, here’s the trailer:
Younger gamers are, in a sense, both the secret to Barcade’s success and its great ongoing threat. More than players like Chien and the older pros, Barcade attracts young local patrons typical of the Brooklyn bar scene. For many of these visitors the classic arcade hits of the 1980s were released long before they were born, familiar to them primarily as cultural icons rather than living memories.
“When we opened in 2004, some of these games weren’t even 20 years old,” says Kermizian. “But now, eight years on, we find the ideal period of nostalgia keeps shifting on us as our customers are a little bit younger. So we’ve started to go with some early ’90s games. You know, we’ve put Teenage Mutant Ninja Turtles in two of the three arcade locations and that’s our number one most popular game now. People just go crazy playing that.”
On a good night a single Teenage Mutant Ninja Turtles machine will see its coin tray filled. “At the end of the night we just dump a bucket of quarters out of the machine, around 50 bucks worth.”
All these years on, with prices unadjusted for inflation, the aging arcade still offers a viable business. But time continues to be the greatest menace to the arcade, even in the midst of this repackaged revival. For many, this parade of curios whose bleeps and flashes provide an atmospheric link to the past long gone is little more than a hands-on exhibit, where Space Invaders’ and Pac-Man’s iconography is not forgotten but made fashionable. But fashions are transient. How long can the business model sustain?
When Steil achieved his current high score of 889,131 points (and 222 lines) in October of 2012, it felt like a loss. Despite being Steil’s best game to date, it represented a failure to reach the perfection of a max out. When he posted the score on Facebook for his Tetris friends to see, he wrote, “Another new high score, but what a choke job at 222 [lines]. Each new high score is a minor success as well as a monumental failure.”
This attitude pervades competitive Tetris, and it highlights the perverse aspect that the best game is still a loss. Faced with this harsh reality, NES Tetris players have devised ways to compete (the Championship), milestones to achieve (max outs and high numbers of lines per game), and ways to measure performance (max outs achieved starting at higher levels are more difficult due to the game’s speed). Fundamentally, however, players compete against themselves and lose every time.
Here’s what getting a max score on Tetris looks like:
The Gameological Society’s Joe Keiser went shopping for video games in Nairobi and found a ton of PlayStation 2 knockoffs. Like Grand Theft Auto: San Andreas: Kirk Douglas:
Full disclosure: this article exists so I can tell you all about Grand Theft Auto: San Andreas: Kirk Douglas. Just look at it! It’s exquisite. The game itself is as grand as the cover. It is San Andreas, with the load screens replaced by EXTREME closeups of Kirk Douglas-and occasionally his son Michael Douglas, because hey, close enough, right? In the game, the main character appears to be a rough approximation of Kirk Douglas. Oh, and all the missions have been removed, so there’s nothing to do.
And RoboCop:
I do not doubt RoboCop’s commitment to Sparkle Motion.
Help Lord Grantham find his cigars, puff up pillows for Anna, and spy on other staff for Lady Mary in this “tastefully exciting” SNES version of Downton Abbey.
The first full-fledged and highly publicized legal attack on pinball came on January 21st, 1942, when New York City Mayor Fiorello LaGuardia banned pinball in the city, ordering the seizure of thousands of machines. The ban โ which would remain in effect until 1976 โ was the culmination of legal efforts which had started much earlier, and which could be found in municipal pockets all over the country. LaGuardia, however, was the first to get the job done on a large scale. A native New Yorker of half-Italian, half-Jewish ancestry, LaGuardia despised corruption in all forms, and the image of the stereotypical Italian gangster was one he resented. During his long, popular tenure as mayor of New York City, he shut down brothels, rounded up slot machines, arrested gangsters on any charge he could find, and he banned pinball. For the somewhat puritanical LaGuardia, pinball machine pushers were “slimy crews of tinhorns, well dressed and living in luxury on penny thievery” and the game was part of a broader “craze” for gambling. He ordered the city’s police to make Prohibition-style pinball raids and seizures its “top priority,” and was photographed with a sledgehammer, triumphantly smashing the seized machines. On the first day of the ban, the city police confiscated more than 2,000 pinball machines and issued nearly 1,500 summons. A New York Times article of January 23, 1942 informed readers that the “shiny trimmings of 2,000 machines” had been stripped and sent off to the country’s munitions factories to contribute to the war effort.
Your addictive iOS game for the week: Hundreds. The concept and gameplay is super-simple…tap to expand circles until you reach a score of 100 without letting an expanding circle touch anything. And then it gets surprisingly difficult. Check out how the gameplay works:
In this video, Bo Jackson’s historic quarter-long run against the Patriots is recreated on Tecmo Super Bowl almost exactly. I tried to figure out how many yards he actually ran, but I can’t count that high or fast. Apparently a Tecmo quarter lasts about 1:54 when the clock is allowed to run.
On Nov. 29, 1972, a crude table-tennis arcade game in a garish orange cabinet was delivered to bars and pizza parlors around California, and a multi-billion-dollar industry was born. Here’s how that happened, direct from the freaks and geeks who invented a culture and paved the way for today’s tech moguls.
We are very proud to announce that MoMA has acquired a selection of 14 video games, the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future. This initial group, which we will install for your delight in the Museum’s Philip Johnson Galleries in March 2013, features…
The games include Tetris, Passage, The Sims, and Katamari Damacy. No Nintendo games on that list, probably due to ongoing negotiations with Nintendo.
Polygon visited Harmonix to learn about the process for Gangnam Style to become a part of their Kinect game Dance Central 3. The result is partially a look at the challenges in that process, but also ends up being a good profile of Harmonix. The “cat cow” move was particularly hard to put into the game.
The “cat cow” requires the dancer to get on hands and knees, thrust their hips and swing their head from side to side. It is but one of a handful of ridiculous moves in a dance inspired by playing cowboy and humping things, but throughout the day we will hear from almost everyone we talk to that in spite of how ridiculous it is, it has been hellish to recreate it in the game. A lot of magic has been thrown at solving the problem of the cat cow.
I only downloaded Letterpress about 10 minutes ago but I am already hopelessly hooked. The game is a combination of Boggle and Go and was made by Loren Brichter, who made Tweetie back in the day. This is the sort of app that makes me weep because it’s so simple and polished yet endless. Brichter is some sort of iOS wizard and we should have him burned at the stake for his wonderfully addictive magic.
The halftime show of the OSU vs Nebraska football game featured the OSU Marching Band’s tribute to classic video games. This is a 9 minute video, and I surprised myself by watching the whole thing. Tetris at 1:25 is fantastic, and the running horse at 6:00 EXTRA fantastic.
Ok, I’m gonna point you to the article discussing the whole thing but based on my years of extensive experience as a kid, I can tell you that blowing into the cartridge absolutely did work. Zelda in particular always needed a good blow before playing. (via @djacobs)
The best part of my job is randomly stumbling across a game no one knows about, by a developer no one has heard of, and have it absolutely blow my mind. It doesn’t happen often, but when it does, it results in drained batteries and dropping everything to get something on the site about it while I wait for my iPhone to charge only to return to the fray.
It just didn’t look that fun. But I did try it. Once, twice, three times. And it didn’t grab me. Then I picked it up last night and ended up playing for two hours straight. It’s taking all my self-control right now not to play it all day. In conclusion, you should totally not download this game because it will completely disrupt your entire life.
If that tickles your fancy, Henry is collaborating with woodblock printmaker David Bull to make actual woodblock prints that are available via Kickstarter.
Stay Connected