Ryan Gosling was on Saturday Night Live this weekend and they did a sequel to one of my favorite SNL sketches (which is completely dorky in a design nerd sort of way) ever: Papyrus. Behold, Papyrus 2:
Avatar spawned worlds, right? Every little leaf of every little flower, every little eyelash of every little creature: thoroughly thought out. But the logo: it’s Papyrus, in bold. Nobody cares. Does James Cameron care? I don’t think so.
I know I’ve posted this before, but with the new Avatar movie out in theaters, it’s a good time to revisit the SNL sketch where Ryan Gosling is driven mad by the typeface choice for the movie’s logo.
I had forgotten about the title card at the end. Perfection.
There actually is one single person responsible for Avatar’s Papyrus-esque logo: Peter Stougaard. The former senior vice president of creative advertising for 20th Century Fox willingly takes credit for selecting and tweaking the movie’s much-maligned font, but he doesn’t mince words. “I didn’t aimlessly pick Papyrus,” he insists. “I chose it very strategically.”
I can’t believe they got it off of the cover of Cameron’s copy of the script. (thx, matt)
James Cameron spoke about the science of Avatar at Caltech last month; Discovery has a summary.
“We tried to make it not completely fanciful,” Cameron told the crowd, which filled the auditorium. “If it was too outlandish, there would be a believability gap.” So while Pandora features floating mountains, that might not be so far-fetched, Cameron said, considering Earth has developed high-speed “bullet” trains that levitate on magnetic fields. Of course, the “reality-based” scenario did have its limits. “We figured that to actually lift mountains, the magnetic field would have to be strong enough to rip the hemoglobin out of your blood,” says Cameron. “But we decided not to go there.”
In some cases, a single multiplex required different versions for different auditorium configurations. Creative decisions involving light levels also led to additional versions. 3D projection and glasses cut down the light the viewer sees, so “Avatar” also had separate color grades at different light levels, which are measured in foot lamberts. “If we had just sent out one version of the movie, it would have been very dark (in the larger theaters),” Barnett says. “We had a very big flow chart with all of the different steps, so we could send the right media to the right theater.”
One of the most difficult things to get right in movies about aliens or the future is matching the cultural and technological sophistication of a people with their environment and history. In Avatar, the Na’vi are portrayed as a Stone Age tribe, living in relatively small groups and essentially ignorant or uninterested in technology beyond simple knives and bows. But the Na’vi are also very physically capable, obviously very intelligent, aware of their global environment, well-nourished, healthy, omnivorous, adaptive, and even inventive. They have domesticated animals, are troubled by few serious natural predators, can live in different environments, have easy access to many varied natural resources (for sustenance and building/making), and can travel and therefore communicate over long distances (dozens if not hundreds of miles a day on their winged animals).
And most importantly, the Na’vi have regular and intimate access to a moon-sized supercomputer — a neural net supercomputer at that — that connects them to every other living thing on their world and have had such access for what could be millennia.
It just doesn’t add up. The Na’vi are too capable and live in an environment that is far too pregnant with technological possibility to be stuck in the Stone Age. Plot-wise it’s convenient for them to be the way they are, but the Na’vi really should have been more technologically advanced than the Earthlings, not only capable of easily repelling any attack from Captain Ironpants but able to keep the mining company from landing on the moon in the first place.
One of the main arguments always rolled out in favor of conversion is that theaters can charge more for 3-D screenings. Proportionately, theaters that show a film in 3-D will take in more at the box-office because they charge in the range of $3 more per ticket than do theaters offering the same title in a flat version.
But what happens when, say, half the films playing at any given time in a city are in 3-D? Will moviegoers decide that the $3 isn’t really worth it? Even now, would they pay $3 extra to see The Proposal or Julie & Julia in 3-D? The kinds of films that seem as if they call out for 3-D are far from being the only kinds people want to see. Films like these already make money on their own, unassisted by fancy technology.
Thompson briefly mentions Pixar as well, saying that they don’t seem too keen on 3-D (or at least not as keen as Cameron or Katzenberg). But the zeal with which the 3-D-ness of Up was promoted was tacky and not at all typical of Pixar, a company that spent the last twenty years insisting that their films were not about the technology but about the same things that the makers of live action films were concerned with…real moviemaking stuff. To trumpet this 3-D technology that doesn’t enhance films in anything other than a superficial sense seems like a step backwards for them.
Stay Connected