Brooke Inman’s Everything Color Circle is mesmerizing. As somebody with limited organizational skills, I find it mind-boggling that she was able to put this together. And to think that it could be destroyed in a nanosecond if a sugar-addled kindergartner armed with construction paper wandered into the room. (via design milk)
A mesmerizing video that shows computer generated geometric shapes that have evolved to walk in all sorts of crazy ways. The shapes are generated using the Darwin@Home software. Some of them resemble young children just learning to walk or crawl. The final “beast” is particularly elegant.
Konstfack is a great design school in Sweden, turning out that slightly chilly, vaguely swiss, simple design that US designers envy. Here, they get a nice, simple, mesmerizing spot. (via Coudal)
But, we can kind of think of the multi-playthrough Kaizo Mario World video as a silly, sci-fi style demonstration of the Quantum Suicide experiment. At each moment of the playthrough there’s a lot of different things Mario could have done, and almost all of them lead to horrible death. The anthropic principle, in the form of the emulator’s save/restore feature, postselects for the possibilities where Mario actually survives and ensures that although a lot of possible paths have to get discarded, the camera remains fixed on the one path where after one minute and fifty-six seconds some observer still exists.
Some of my favorite art and media deals with the display of multiple time periods at once. Here are some other examples, many of which I’ve featured on kottke.org in the past.
Averaging Gradius predates the Mario World video by a couple years; it’s 15 games of Gradius layered over one another.
I found even the more pointless things incredibly interesting (and telling), like seeing when each person pressed the start button to skip the title screen from scrolling in, or watching as each Vic Viper, in sequence, would take out the red ships flying in a wave pattern, to leave behind power-ups in an almost perfect sine wave sequence. I love how the little mech-like gunpods together emerge from off screen, as a bright, white mass, and slowly break apart into a rainbow of mech clones.
According to the start screen, Cursor*10 invites the you to “cooperate by oneself”. The game applies the lessons of Averaging Gradius and multiple-playthrough Kaizo Mario World to create a playable game. The first time through, you’re on your own. On subsequent plays, the game overlays your previous attempts on the screen to help you avoid mistakes, get through faster, and collaborate on the tougher puzzles.
The same kind of thing happens in this Call and Response video; 9 frames display at the same time (with audio), each a moment ahead of the previous frame.
Update:Recreating Movement is a method for making time merge photos (thx, boris):
With the help of various filters and settings Recreating Movement makes it possible to extract single frames of any given film sequence and arranges them behind each other in a three-dimensional space. This creates a tube-like set of frames that “freezes” a particular time span in a film.
How You See It overlays three TV news programs covering the same story. (via waxy)
I think I have a new favorite liquid: ferrofluid. Apply a magnetic field to it and you get some pretty and pretty weird patterns. Watch the videos…the formation of a rotating “H” mongram in the first linked movie is mesmerizing (almost literally). (thx, alex)
Stay Connected