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kottke.org posts about Nintendo

HBO’s Gritty Prestige TV Adaptation of Mario Kart

If you’ve ever wondered what HBO and the producers of The Last of Us might do with some slightly different source material, Pedro Pascal and the cast of Saturday Night Live took a crack at a gritty adaptation of Mario Kart. I mean, I would 100% watch this.


The Original Legend of Zelda as a VR First-Person Shooter

This is such a trip to see the familiar original version of Nintendo’s The Legend of Zelda being played as a VR first-person shooter. You only get one screen at a time with the top-down 2D view, but in this version, you get as much of the map as you can see - it looks like it stretches off into the distance for miles.

I just went to Wikipedia to look at the release date for Zelda and it came out February 21, 1986. I remember getting Zelda for my birthday that year, which means I somehow waited seven whole months to play that game and, boy was it worth it. I have a Switch now and still fire up the original Zelda sometimes, just to make sure the ol’ reflexes still work. (via digg)


8-Bit Christmas

8-Bit Christmas is a Christmas movie set in the 80s starring Neil Patrick Harris and centered around the Nintendo Entertainment System that seems to be hitting the Christmas Story, Doogie Howser, Stranger Things, Princess Bride, The Wizard, and Goonies nostalgia buttons all at the same time. As someone who was roughly the age of the movie’s child protagonist when the NES came out,1 this movie is directed squarely at me, I will probably watch it, and I cannot see how it can possibly be good. But…maybe?

  1. I am not exactly sure when I got my first Nintendo, but I do know it was early enough to get the Deluxe Set with R.O.B., the Zapper gun, Gyromite, and Duck Hunt. I also got Super Mario Bros. at the same time. My recollection was that I used some money I had saved up from my confirmation to buy it, but I’m not sure that lines up with the timeline. Maybe I got it for Xmas? Whatever the case, it was a big deal…it was by far the most expensive thing I’d ever owned and the first video game system our family had. I played that thing into the ground for years and years afterward.โ†ฉ


A Revolutionary NES Tetris Technique Gaining Steam

The NES version of Tetris has been out in the world for more than 30 years now. Somehow, using the same controllers and human hands that have been in use all this time, a new technique has been invented that’s resulting in scores and maneuvers that no one using The Old Ways could have dreamed of. One YouTube commenter sums it up:

The fact that we are still out here revolutionizing the mere concept of pressing a button on a controller that is almost 40 years old. I love this community.

This is a great illustration of innovation in action. There’s a clearly new invention, based on prior effort (standing on the shoulders of giants), that allows for greater capabilities and, though it’s still too early to tell in this case, seems likely to shift power to people who utilize it. And it all takes place inside a small and contained world where we can easily observe the effects.

See also Jacob Sweet’s piece from the New Yorker a couple of months ago, The Revolution in Classic Tetris, which contains this unbelievable tidbit:

Dana Wilcox, one of the highest-scoring players on the Twin Galaxies leaderboard, discovered that she’d played for twenty years without knowing that the blocks could be spun in either direction.

(via robin sloan)


Song 2 by Blur but Nintendo’s Mario Does the “Woo Hoos”

Today’s good, clean, uncomplicated fun is right here in the form of this video - it does what it says on the tin.

See also the melodica version of the “welcome to Jurassic Park” scene. (via laura olin’s newsletter)

Update: I knew there was some similar M83 thing that I’d seen recently and was forgetting about: Midnight City but with Nelson Muntz laughing. (via @dansays)


Mario Kart Live: Home Circuit

As a huge fan of Mario Kart (and a relatively recent owner of a Switch), this looks absolutely amazing (if it works smoothly). In Mario Kart Live: Home Circuit, you race a physical kart (against other peoples’ physical karts if you want) through your actual house, controlling it via onscreen AR on your Nintendo Switch (the onscreen view comes from a tiny camera mounted on the kart). Here’s what Nintendo says about it:

Created in partnership with Velan Studios, Mario Kart Live: Home Circuit brings the fun of the Mario Kart series into the real world by using a Nintendo Switch or Nintendo Switch Lite system to race against opponents using a physical Kart. The physical Kart responds to boosts in-game and in the real world, stops when hit with an item and can be affected in different ways depending on the race. Players place gates to create a custom course layout in their home, where the only limit is their imagination. Race against Koopalings in Grand Prix, unlock a variety of course customizations and costumes for Mario or Luigi, and play with up to four players in local multiplayer mode.

Watch the trailer above…it does look totally cool.


Lego Nintendo Entertainment System

Lego set of the Nintendo Entertainment System

As a child of the 80s, this Lego set of the Nintendo Entertainment System activates a very ancient and primal region of my brain. As you can see in this short video, the set includes a controller, a cartridge that you can put into the machine, and a vintage TV with a hand-crank that you can use to “play” Super Mario Bros.


Mario Kart Tour for iOS

I don’t talk about it much on the site for some reason, but Mario Kart is one of my all-time favorite video games. So I am very excited that Mario Kart Tour is coming out on iOS on September 25 (just in time for my b-day). You can pre-order it here โ€” the game is free with in-app purchases to unlock more gameplay (just like Super Mario Run). Here’s a short trailer that shows how the gameplay works:


Papercraft Computers

Papercraft Electronics

Papercraft Electronics

Papercraft Electronics

Rocky Bergen makes paper models of vintage electronics and computing gear. And here’s the cool bit…you can download the plans to print and fold your own: Apple II, Conion C-100F boom box, Nintendo GameCube, and Commodore 64.


How constraints lead to creativity: making music for Super Nintendo games

In this short video, Evan Puschak talks about how music is made for Super Nintendo games. That system was first released in 1990 and the audio chips could only hold 64 KB of information, only enough room for beeps, boops, and very short samples. But composers like David Wise, whose soundtrack for the Donkey Kong Country series of games is on many lists of the best video game music, were able to make the SNES sing despite its limited capabilities.


Nintendo introduces Labo, DIY interactive cardboard toys for the Switch

Nintendo has introduced a new product category that harkens all the way back to Duck Hunt, Robbie the Robot, and papercraft models the company produced in the 70s. Labo is a suite of cardboard peripherals for the Switch that you construct yourself and then play using the Switch console screen and controllers. Pianos, fishing rods, car accelerator pedals. Just watch the video…this really blew my mind.

Caine’s Arcade anyone? I love that Nintendo is making DIY cardboard toys. Love it. I think I may have to get a Switch now. You can preorder the Labo Robot Kit (a wearable robot suit) and the Labo Variety Kit (cars, bike, house, piano, fishing rod) on Amazon…they come out on April 20.


Super NES Classic

SNES Classic

Last year, Nintendo came out with a mini version of their original NES console with 30 pre-installed games. This year, they hoping to repeat that device’s wild popularity with the Super NES Classic. List price is $79.99. The SNES Classic comes with two controllers and 21 games built-in, including Super Mario Kart, F-ZERO, Super Mario World, and The Legend of Zelda: A Link to the Past. US pre-order information isn’t available yet (relevant Amazon page), but I’ll update this post when it is.


How Nintendo’s Shigeru Miyamoto designs a game

Shigeru Miyamoto has designed dozens of the most popular video games in the world: Donkey Kong, Super Mario Bros, and the Legend of Zelda among them. In this video by Vox, Miyamoto shares how he thinks about game design.

This is one of the first times that a video game’s plot and characters were designed before the programming. [Miyamoto:] “Well, early on, the people who made video games, they were technologists, they were programmers, they were hardware designers. But I wasn’t. I was a designer, I studied industrial design, I was an artist, I drew pictures. And so I think that it was in my generation that people who made video games really became designers rather than technologists.”

Also worth watching is this video by Game Maker’s Toolkit about how Nintendo builds everything in their games around a fun and unique play mechanic.

It seems to me that these two videos slightly contradict each other, although maybe you’ll disagree.


An archive of Nintendo Power magazine

Nintendo Power 01

The Internet Archive has collected the first dozen years’ worth of Nintendo Power magazines. I was a subscriber to Nintendo Power for the first couple years, having previously received the Nintendo Fun Club Newsletter. The first issue contained an extensive guide to Super Mario Bros 2, teased a game called Lee Trevino’s Fighting Golf, and the Legend of Zelda was ranked the #1 game, ahead of Mike Tyson’s Punch-Out, Metroid, Super Mario Bros, and Kid Icarus.

Nintendo Power High Score

The July 1991 issue shows how good Apple co-founder Steve Wozniak was at Game Boy Tetris:

Woz Tetris

“Evets Kainzow” is “Steve Wozniak” spelled backwards.

Update: Foursquare founder Dennis Crowley made his way into the high score list in the magazine twice in 1990; once for Strider and again for Ninja Gaiden II (alongside Steve Wozniak’s massive GB Tetris score).


The NES Classic Edition

Nes Classic

In November, Nintendo is coming out with a mini NES gaming system that includes 30 games and a classic controller. Among the games are Legend of Zelda, Dr. Mario, Bubble Bobble, all three Super Mario Bros., Excitebike, Castlevania, and Metroid. It hooks to your TV with HDMI and will cost $60.1

There’s is no way I am not getting one of these. There’s no way to buy online yet, but keep your eye on this Amazon search and I imagine it’ll show up sometime soon.

Update: Amazon says the NES Classic will go on sale on November 11 at 5pm ET. One-click ordering will be disabled, so make sure your current CC and address are in there and practice that checkout routine. Quantities will be extremely limited, so you best act quickly.

  1. Taking inflation into account, the original NES Deluxe System (with R.O.B. the robot) sold in 1985 cost $664 in 2016 dollars. When it was released in 1987, Legend of Zelda retailed for $111 in 2016 dollars. Zelda was one of the more expensive games and some of the games included with the Classic Edition came out later, but say a typical game is $80 in 2016 dollars. That’s $3000 worth of games and system crammed into something that fits in your hand and costs $60. Moore’s Law!โ†ฉ


Legend of Zelda 30-year tribute

Zelda 30

Scott Lininger and Mike Magee built a fully playable WebGL version of the original Legend of Zelda, which came out 30 years ago. Works in any modern web browser. Not sure how long this is going to be up, but it’ll be fun while it lasts.


Thirty years of Super Mario

Super Mario Brothers was released for Famicom in Japan on September 13, 1985.

When was the game released in the United States? Nobody knows.

Here’s Nintendo’s official anniversary video.

Legendary designers Shigeru Miyamoto and Takashi Tezuka broke down the first level of the game for Eurogamer. (My favorite part? The subtle way that Mario is designed to have “weight,” and how this affects the player’s identification with and affection for the character.)

Kyle Orland at Ars Technica has thirty little-known facts about the game:

The original instruction booklet for Super Mario Bros. details how “the quiet, peace-loving Mushroom People were turned into mere stones, bricks and even field horse-hair plants.” That means every brick you break in the game is killing an innocent mushroom person that would have been saved once Princess Toadstool “return[ed] them to their normal selves.”

Digg has a video on the character’s evolution (including cameo appearances in other Nintendo games):

Samir al-Mutfi’s “Syrian Super Mario” reimagines the game with obstacles faced by Syrian refugees. (Grimly, the player has 22,500,000 lives to lose.)

And of course, Super Mario Maker, the game that lets players make their own Super Mario Bros. levels, was released for Wii U. Users’ levels are already being repurposed for social commentary, from the existential dread of “Waluigi’s Unbearable Existence” to the more lighthearted “Call Your Mother, You’ve Got Time.”


Super Mario Bros Was Designed on Graph Paper

In talking about an upcoming game (more on that in a bit), Nintendo’s Shigeru Miyamoto and Takashi Tezuka discuss the process they used in designing the levels for the original Super Mario Bros. Much of the design work happened on graph paper.1

Super Mario Graph

Back in the day, we had to create everything by hand. To design courses, we would actually draw them one at a time on to these sheets of graph paper. We’d then hand our drawings to the programmers, who would code them into a build.

Here’s the full video discussion:

Now, about that game… Super Mario Maker is an upcoming title for Wii U that lets you create your own Super Mario Bros levels with elements from a bunch of different Mario games. So cool…I might actually have to get a Wii U for this.

  1. This is pretty much the same process I used when designing levels for Lode Runner back in the day.โ†ฉ


The last blockbuster syndrome

Using Motorola, Nokia, and Nintendo as examples, Tero Kuittinen explains how dominant tech companies are lulled into “a comfy trip to the grave” by huge but ultimately short-lived successes before new paradigms take over.

For years, Nintendo has believed it could reject smartphone and tablet apps, yet still flourish. The reason for this delusion is familiar โ€” it’s the toxic Last Blockbuster Syndrome that doomed the consumer electronics divisions of Motorola in 2004 and Nokia in 2007. Often at the start of a massive trend shift in consumer electronics, dominant dinosaurs get one massive hit built on a nearly obsolete paradigm, and that allows them to be lulled into a comfy trip to the grave.

The best example from the past few years is when Motorola, Nokia, and RIM were flying high with their phone products when the iPhone came along and changed the game.


Console Wars

From Grantland, an excerpt from Console Wars, a new book by Blake J. Harris about the video game console battles of the 1990s between Nintendo and Sega. The excerpt is about the rise of Nintendo.

And just like that, the North American videogame industry ground to a halt. Hardware companies (like Atari) went bankrupt, software companies (like Sega) were sold for pennies on the dollar, and retailers (like Sears) vowed never to go into the business again. Meanwhile, Nintendo quietly glided through the bloody waters on a gorilla-shaped raft. The continuing cash flow from Donkey Kong enabled Arakawa, Stone, Judy, and Lincoln to dream of a new world order, one where NOA miraculously resurrected the industry and Nintendo reigned supreme. Not now, perhaps, but one day soon.

Harris is also working on a documentary based on the book. And Sony is making a “feature-film” adaptation of the book as well. Cool!

Update: Medium has another excerpt from the book.

Maybe this Sonic could sell in Japan, but in America he belonged inside a nightmare.

Kalinske got off the phone with Nakayama and took the fax to Madeline Schroeder’s office. “I have good news and I have scary news.” He handed her the artwork. “What do you think?”

She looked it over. “I think we’ll be the first videogame company whose core demographic is goths.”

“Nakayama loves it.”

“Of course he does,” she said. “It’s so weirdly Japanese. I’m surprised the girlfriend’s boobs aren’t hanging out of a schoolgirl outfit.”

Despite his sour mood, Kalinske laughed. “Her name is Madonna.”

Schroeder put the drawing on the desk. After a long silent inspection they both spoke at the same time, saying the exact same thing: “Can you fix it?”


Bo Jackson’s quarter-long run

In this video, Bo Jackson’s historic quarter-long run against the Patriots is recreated on Tecmo Super Bowl almost exactly. I tried to figure out how many yards he actually ran, but I can’t count that high or fast. Apparently a Tecmo quarter lasts about 1:54 when the clock is allowed to run.

See also, You Don’t Know Bo, the just aired ESPN 30 for 30 documentary. (via @sportsguy33)


What your favorite Nintendo game says about you

Let’s see, my favorite game was probably the original Legend of Zelda, so:

You have carried a piece of string cheese behind your ear for a whole day.

Not the whole day, but certainly longer than was socially or hygienically acceptable. (via @tcarmody)


Did blowing into Nintendo cartridges really help?

Ok, I’m gonna point you to the article discussing the whole thing but based on my years of extensive experience as a kid, I can tell you that blowing into the cartridge absolutely did work. Zelda in particular always needed a good blow before playing. (via @djacobs)


Shigeru Miyamoto to step down at Nintendo

Miyamoto, who is responsible for creating or overseeing the creation of Mario Bros, Donkey Kong, The Legend of Zelda, and many other games, is stepping down from his role as manager of Nintendo’s Entertainment Analysis and Development branch to work with a smaller team on smaller games with much shorter timelines.

“What I really want to do is be in the forefront of game development once again myself,” Miyamoto said. “Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small.”

Miyamoto was profiled in the New Yorker last December. (via @shauninman)

Update: Nintendo says it was a misunderstanding.

“This is absolutely not true,” said a spokeswoman for Nintendo. “There seems to have been a misunderstanding. He has said all along that he wants to train the younger generation. “He has no intention of stepping down. Please do not be concerned.”


Metroid source code

Here’s the entire source code + helpful annotations for the original Metroid game for the NES.

Labels corresponding to address values have been added to every line to make the code easier to follow for beginners interested in understanding the inner workings of a Nintendo game. The labels also make the code easier to debug if it is modified. At this time, the source code is still a work in progress but it is much farther along than the original document. The title page is completely documented. The intro routine, end routine, password scheme and sound engine are described in detail. About a third of the game engine is detailed and about half of each game area page.

(via @shauninman)


Wii 2

Project Cafe, or the Wii 2 as everyone else is calling it, is Nintendo’s next gaming box. IGN has some details:

According to sources with knowledge of the project, Nintendo’s next console could have a retail price of anywhere between $350 and $400 based on manufacturing costs, and will ship from Taiwanese manufacturer, Foxconn, this October, putting the earliest possible retail release anywhere between mid-October and early November.


Shigeru Miyamoto profiled in the New Yorker

The New Yorker’s Nick Paumgarten goes long on Nintendo’s resident genius, Shigeru Miyamoto, designer of many of Nintendo’s top games.

In his games, Miyamoto has always tried to re-create his childhood wonderment, if not always the actual experiences that gave rise to it, since the experiences themselves may be harder to come by in a paved and partitioned world. “I can still recall the kind of sensation I had when I was in a small river, and I was searching with my hands beneath a rock, and something hit my finger, and I noticed it was a fish,” he told me one day. “That’s something that I just can’t express in words. It’s such an unusual situation. I wish that children nowadays could have similar experiences, but it’s not very easy.”


Koopa Soupa and Ganon Loaf

Meat cut diagrams for some of your favorite Nintendo characters.

Koopa Supper

Prints are available.


Super There Will Be Blood

The Super Nintendo version of There Will Be Blood:

This is pitch perfect. What really puts this video over the top are the sound effects (“milkshake!”) and that it doesn’t go on too long.


The Super Mario Bros infinite 1-up

In a recent interview for the 25th anniversary of Super Mario Bros., Mario’s baby daddy Shigeru Miyamoto revealed that the infinite 1-up trick was included in the game on purpose but that the minus world was a bug.

“We did code the game so that a trick like that would be possible,” Miyamoto revealed. “We tested it out extensively to figure out how possible pulling the trick off should be and came up with how it is now, but people turned out to be a lot better at pulling the trick off for ages on end than we thought.” What about the famed Minus World? “That’s a bug, yes, but it’s not like it crashes the game, so it’s really kind of a feature, too!”