This is such a trip to see the familiar original version of Nintendo’s The Legend of Zelda being played as a VR first-person shooter. You only get one screen at a time with the top-down 2D view, but in this version, you get as much of the map as you can see - it looks like it stretches off into the distance for miles.
I just went to Wikipedia to look at the release date for Zelda and it came out February 21, 1986. I remember getting Zelda for my birthday that year, which means I somehow waited seven whole months to play that game and, boy was it worth it. I have a Switch now and still fire up the original Zelda sometimes, just to make sure the ol’ reflexes still work. (via digg)
The sound effects mostly represent actions the protagonist Link takes like the “sword slash”, things that happen to him like a grunt when he gets hurt, or the status of the game like the low health alarm that beeps when Link has only half a “heart container” left and can only take one or two more hits before he dies and the game is over. The goal of this project is to create a piece of audio that sounds like a typical playthrough of the game and also accurately tells the story of Nixon’s fall as represented by the data.
What a cool example of using the familiar to explain or illustrate the unfamiliar. If you’ve ever played Zelda, you can clearly hear Nixon doing more and more poorly as the track goes on โ he’s taking damage, the dungeon boss sound chimes in right around when Watergate is ramping up, and he’s gaining fewer hearts. It’s like he’s a novice player armed only with the wooden sword trying to defeat the level 3 dungeon without a potion…the end comes pretty quickly.
Scott Lininger and Mike Magee built a fully playable WebGL version of the original Legend of Zelda, which came out 30 years ago. Works in any modern web browser. Not sure how long this is going to be up, but it’ll be fun while it lasts.
One of my video game triumphs as a kid was playing all the way through The Legend of Zelda using only the wooden sword.1 It was difficult. The person in the video above beat Zelda with only three hearts and without using a sword (until right at the end…you need a sword to kill Gannon). Hardcore. Makes me want to fire up the Wii and see what I can do.
A close runner-up was beating Zelda without dying.โฉ
Over the two days of work, I built the game from the map forward. What I mean is that my first goal was to get individual map pages rendering on screen. From there I moved on to the game manager component, building out the startup logic and render loop. This lead to the entity system, which in turn lead to the player entity. Once I had the player moving around I built code to check for collisions with obstacles in the map and changing the view when the player hits the edges of the screen. At this point you could explore the whole world map! It was pretty boring though.
Next I started making monsters and items for the player to interact with. Since I had common code to check for collisions, get lists of entities occupying particular squares, etc, the monsters weren’t terribly difficult to implement. The most time consuming part was getting the combat mechanics to a good place where it was challenging but not frustrating.
Update: Just to be clear, this is my second time through the book. (Last time was, what, 4 years ago?) Trying to make more of a study of it this time.
Update: Suggestion from Ian: “Get 3 bookmarks. 1 for where you are reading, 1 for the footnotes, 1 to mark the page that lists the subsidized years in order.” I’m currently using two bookmarks…will get a third for the sub. years list.
Today I’m starting (and hopefully completing) Operation Empty My Inbox and Operation Close All My Browser Tabs.1 Over the past month and a half, I’ve barely replied to any email I’ve gotten, so if you sent me something during that time period, I hope to get to it today and perhaps send you a reply. I’ve also got about 20 33 tabs open in my browser, waiting to be read, so expect some output from that as well.
Update: Ok! With the exception of 6 messages that need my attention in the next day or after I get back from my trip, my inbox is completely empty. And it only took 5 solid hours of writing, dragging, dropping, applying rules, and eye strain. Still no progress on the browser tabs glut. In fact, the inbox clear-out resulted in 6 or 8 more tabs being opened. One step forward, two steps back.
[1] I’m also starting two smaller projects, Project Learn How To Type Again (jeez, five days of almost no computer use and I’ve completely dogrhottem hiw tp typw) and Project Steal Footnote Technique From John Gruber, Who I Met At SXSW And Is Completely Delightful. Both of these are in lieu of what I really want to be doing right now, Project Save The Princess. Some friends lent us their GameCube with the Legend of Zelda Collector’s Edition, which contains the original Zelda game which is still as fun as ever. Octoroks, Tektites, and Leevers too!โฉ
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