Free idea for iOS game devs: for just about any iOS game I’ve played for the more than 60 minutes, I would pay dearly (like $10-15) for a God-mode option that let you play the game infinitely long without dying. The type of God mode would depend on the game. For Tiny Wings, it would be as simple as removing the sunset. For Ski Safari, ditch the avalanche. For Kingdom Rush, God mode might be something like starting any level with unlimited gold and unlimited enemies. (For KR, I would probably pay $30 for an unlimited mode.) And perhaps God mode purchase option only unlocks after a certain amount of gameplay. It wouldn’t work for any game…e.g. I can’t think of what God mode for Angry Birds would be like. But for a certain type of game, God mode would be a great way for experts to explore more of the games they love.
Update: Several people of Twitter mentioned The Mighty Eagle as Angry Birds’ God mode, which is close. A couple of others also suggested unlimited birds of your choosing on every level…good idea!
Uh oh, this is bad news for my productivity after this Thursday…Andreas Illiger is set to release the sequel to the mega-fun Tiny Wings on July 12th. In the meantime, watch the adorable handmade trailer:
In the amount of time I have spent playing Kingdom Rush on the iPad, I could have completed a second or even third college degree. So it is with some relutance that I have been made aware of the iPhone version of Kingdom Rush, out today. It’s the same game, optimized for the smaller screen on the iPhone and only 99 cents. Maybe the reason the whole “can’t use the iPad/iPhone for creation” thing persists is that everyone is using the damn things to play tower defense games instead.
Alexey Pazhitnov, a computer programmer from Moscow, created Tetris in 1985 but as the Soviet Union was Communist and all, the state owned the game and any rights to it. Who procured the rights from whom on the other side of the Iron Curtain became the basis of legal wranglings and lawsuits; the Atari/Nintendo battle over Tetris wasn’t settled until 1993.
Ski Safari is an iOS game that’s kind of a cross between Tiny Wings and CycloManiacs…which is to say that I love love love it. Here’s my high score, about which I’m very ashamed and proud at the same time:
A Super Mario Summary is a abbreviated version of the original Super Mario Bros game in which each of the levels has been squeezed into one screen. For instance, here’s World 1-1:
Judging from the sheer number of you who sent in this link, it might be the kottke.orgest link in the history of the internet. In it, Sam Anderson goes long for the NY Times Magazine on casual games (like Angry Birds, Tetris, Bejeweled, etc.).
In 2009, 25 years after the invention of Tetris, a nearly bankrupt Finnish company called Rovio hit upon a similarly perfect fusion of game and device: Angry Birds. The game involves launching peevish birds at green pigs hiding inside flimsy structures. Its basic mechanism - using your index finger to pull back a slingshot, over and over and over and over and over and over and over - was the perfect use of the new technology of the touch screen: simple enough to lure a suddenly immense new market of casual gamers, satisfying enough to hook them.
Within months, Angry Birds became the most popular game on the iPhone, then spread across every other available platform. Today it has been downloaded, in its various forms, more than 700 million times. It has also inspired a disturbingly robust merchandising empire: films, T-shirts, novelty slippers, even plans for Angry Birds “activity parks” featuring play equipment for kids. For months, a sign outside my local auto-repair shop promised, “Free Angry Birds pen with service.” The game’s latest iteration, Angry Birds Space, appeared a couple weeks ago with a promotional push from Wal-Mart, T-Mobile, National Geographic Books, MTV and NASA. (There was an announcement on the International Space Station.) Angry Birds, it seems, is our Tetris: the string of digital prayer beads that our entire culture can twiddle in moments of rapture or anxiety - economic, political or existential.
But the real lily gilder here is that you can play Asteroids right on the article page…you can shoot almost everything off the page aside from the article itself — ads, comments, navigation, etc. This in-article game is based on this JavaScript hack that will let you play Asteroids on any old web page. Pretty cool. (thx, everyone)
Don’t know why exactly, but I am loving the hell out of Happy Wheels. The game is pretty simple — it’s a cross between CycloManiacs, Line Rider, and Jackass — you ride on a bike or Segway or mobility scooter through a course avoiding obstacles and trying to reach the end. Which is fun enough except that when you hit something hard, you body flies apart and blood sprays all over the place. Hilariously. Like this Skate 3 video, which is also inexplicably gut-busting. (via mlkshk)
Been a few months since we’ve had one of these. Constellations is a simple game where you shoot jellyfish at stars and shoo fish out of the way. What, I was just playing that for 30 minutes? Oof.
Kinect Star Wars has a Galactic Dance Off mode where you can “dance to modern songs remixed with Star Wars lyrics”. After watching 30 seconds of this, you may not be able to get “I’m Han Solo” out of your head. It features dance moves like “The Speeder”, “Chewie Hug”, and “Trash Compactor”.
Kind of amazing, but not surprising, that the Star Wars universe has come to this. As one YouTube commenter noted:
I just felt the death of Star Wars. It was as if millions of voices suddenly cried out in terror, and were suddenly silenced.
Here are some of the lyrics:
I’m feeling like a star,
you can’t stop my shine
I’m loving Cloud City,
my head’s in the sky
I’m solo, I’m Han Solo,
I’m Han Solo.
I’m Han Solo. Solo.
Yeah, I’m feeling good tonight,
Finally feeling free and it feels so right, oh.
Time to do the things I like,
Gonna see a Princess, everything’s all right, oh.
No Jabba to answer to,
Ain’t a fixture in the palace zoo, no.
And since that carbonite’s off me
I’m livin’ life now that I’m free, yeah.
Told me to get myself together
Now I got myself together, yeah.
Now I made it through the weather,
Better days are gonna get better.
I’m so happy the carbonite is gone.
I’m movin’ on.
I’m so happy that it’s over now.
The pain is gone.
I’m putting on my shades
to cover up my eyes
I’m jumpin’ in my ride,
I’m heading out tonight
I’m solo, I’m Han Solo,
I’m Han Solo.
I’m Han Solo. Solo.
I’m picking up my blaster,
put it on my side.
I’m jumpin’ in my Falcon
Wookie at my side.
I’m solo, I’m Han Solo,
I’m Han Solo.
I’m Han Solo. Solo.
It’s at this point that Lando comes on and gets jiggy. Amazing. (via ★ironicsans)
Eating a flower gives you the power to spit fireballs. Bullets have faces. Stars make you invincible. In addtion to being video game, maybe Super Mario Bros is a surrealist masterpiece.
It’s a deeply strange artifact: an A4-sized, full color glossy affair, abundantly illustrated with captioned photographs, screen shots, and lavish illustrations of exploding space ships and lunar landscapes. It boasts a perfunctory introduction by Steven Spielberg (“read this book and learn from young Martin’s horrific odyssey round the world’s arcades before you too become a video-junkie”), complete with full-page portrait of the Hollywood Boy Wonder leaning awkwardly against an arcade machine like some sort of geeky, high-waisted Fonz. We’re not even into the text proper, and already its cup runneth over with 100-proof WTF.
I was addicted to this tower defense game awhile back as an in-browser Flash game, but the iPad version is even better. It’s like the iPad was made for games like these. (thx, jim)
ps. Can you hear that sound? That’s Kingdom Rush sucking all your free time away this weekend. You’re welcome.
The quantum levitation videos I showed you a couple months ago are pretty cool, but scientists scienticiens at the Japan Institute of Science and Technology have upped the game by using QL CGI to build a real-world Wipeout track.
Say it with me: science!! Also, do Rainbow Road next! (via ★interesting)
Update: Say it with me: advertising! Or some other such nonsense. Several people have alerted me that this video is a fake…you can see vapor trails passing through walls, etc. Boo. Boo-urns. (thx, all)
Miyamoto, who is responsible for creating or overseeing the creation of Mario Bros, Donkey Kong, The Legend of Zelda, and many other games, is stepping down from his role as manager of Nintendo’s Entertainment Analysis and Development branch to work with a smaller team on smaller games with much shorter timelines.
“What I really want to do is be in the forefront of game development once again myself,” Miyamoto said. “Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small.”
“This is absolutely not true,” said a spokeswoman for Nintendo. “There seems to have been a misunderstanding. He has said all along that he wants to train the younger generation. “He has no intention of stepping down. Please do not be concerned.”
A video compilation of deaths from old school video games, from Pong and Space Invaders right on up to Afterburner.
The music is a MIDI version of Mad World, originally done by Tears for Fears but probably best known in the gaming community as the music in the most poignant trailer ever done for a violent third-person shooter game.
Remember the kerning game? The same folks have built a letter shaping game where you can play at being a type designer. I found this to be a bit more difficult than kerning.
Labels corresponding to address values have been added to every line to make the code easier to follow for beginners interested in understanding the inner workings of a Nintendo game. The labels also make the code easier to debug if it is modified. At this time, the source code is still a work in progress but it is much farther along than the original document. The title page is completely documented. The intro routine, end routine, password scheme and sound engine are described in detail. About a third of the game engine is detailed and about half of each game area page.
I spent perhaps too much time this morning pondering one of the mysteries of the internet: Sergey Brin’s astronomically high scores on the Google+ version of Angry Birds. For instance, Brin’s high score on the easiest level of the game is 36240. It’s a legit score (here’s a higher one) and he has impressive scores on several other levels. But in 15 minutes of playing this morning, I couldn’t get within a thousand points of his score. (Hey, at least I beat Kevin Rose.)
So does Brin actually spend time obsessively playing Angry Birds to get those high scores (instead of, say, running Google or his other ventures) or has he written a program of some sort to produce near-optimal scores or does he have a fleet of interns playing as him for hours on end? We need to know this vital info…if you’re interviewing Sergey at an upcoming conference, please ask him about this!
Glitch, the “massively multi-player game built in the spirit of the web” built by Stewart Butterfield and other ex-Flickrinos and ex-Game Neverendingarinos, is out of beta and ready for everyone to try. The Glitch blog has more.
Glitch launches today. Launch is an important milestone, but in most ways, this is just the beginning. The end of Beta means we have something stable enough and fun enough that we’re happy to invite the world to play. But we want to create a game and world with the real possibility for infinite play, and that means Glitch will be continuing to grow, develop and evolve for many years to come.
Wow. Someone is making a video game featuring the original Super Mario Bros worlds but Mario is outfitted with a Portal gun. Watch the demo:
More information on the game’s development is here.
Yes, this is an actual game being developed - it is not a mod of any existing one. It’s coded with L”ove (info at the bottom of the left menu) and will be released for free (so we don’t get stabbed by lawyers)
All the source code of the game will be available after release
The game will have mappacks, which will be downloadable from ingame. Users most likely won’t be able to publish maps directly, but will be able to send them in and we’ll add them for everyone to use.
The primary maps will have a story and some portaly puzzles. What kind, well, we’ll figure that out as we go
Level editor will be embedded in the game so you can edit the level while you play
Original SMB levels and Lost levels will be included
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