Aided by Toshi Omagari, who wrote Arcade Game Typography, Vox’s Estelle Caswell explores the origins and history of 8-bit arcade fonts. From the description of the book:
Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas.
The novel coronavirus, like all viruses, is covered with proteins that give it its character and traits. There are the spike proteins, or S-proteins — the red clusters in the image — which allow the virus to attach to human cells. Envelope or E-proteins, represented by yellow crumbs, help it get into those cells. And membrane proteins, or M-proteins, shown in orange, give the virus its form.
In a video released last February, Eckert explained a little about what she does at CDC.
While it predates the COVID-19 pandemic and its accompanying social distancing by several years, José Manuel Ballester’s Concealed Spaces project reimagines iconic works of art without the people in them (like what’s happening to our public spaces right now). No one showed up for Leonardo’s Last Supper:
Hieronymus Bosch’s The Garden of Earthly Delights is perhaps just as delightful without people:
And Botticelli’s The Birth of Venus has been rescheduled:
Thinking that some people might need high quality entertainment while shut inside due to the COVID-19 pandemic, filmmaker Gary Hustwit is streaming his films online for free, one film per week. First up (from Mar 17-24) is Helvetica, his documentary on typography and graphic design. Here’s the trailer:
Designer Kunel Gaur, head of a creative agency called Animal, has redesigned the packaging for several familiar brands using minimal black & white graphics and unadorned typography. The designs don’t seem to be collected in one place, so you’ll have to poke around his Instagram to find them.
That LV bag actually looks like something Virgil Abloh would design — it would sell like hotcakes. Dye it millennial pink and you’ve got a freaking worldwide sensation. Fashion design is so easy!! (via moss & fog)
Running through the middle of the chart, the seven vertical panels test for acuity of vision with characters in the Roman alphabet (for English, German, and other European readers) and also in Japanese, Chinese, Russian, and Hebrew. A panel in the center replaces the alphabetic characters with symbols for children and adults who were illiterate or who could not read any of the other writing systems offered. Directly above the center panel is a version of the radiant dial that tests for astigmatism. On either side of that are lines that test the muscular strength of the eyes. Finally, across the bottom, boxes test for color vision, a feature intended especially (according to one advertisement) for those working on railroads and steamboats.
Mayerle was a German optometrist working in San Francisco when he made the chart, designing it for use in a city with a diverse population. My pals at 20x200 are offering limited-edition prints of Mayerle’s chart in a variety of sizes.
This site is making N95 respirator masks that work with facial recognition software, so that, for example, you can unlock your phone while still wearing a mask.
After uploading your face, we use computational mapping to convert your facial features into an image printed onto the surface of N95 surgical masks without distortion.
Our printer uses inks made of natural dyes. It’s non-toxic and doesn’t affect breathability.
You can use your mask for everyday life as a barrier for airborne particle droplets.
It is unclear whether these will actually ship or not — “Q: Is this a joke? A: Yes. No. We’re not sure.” — but they’re definitely not planning to make them while there are mask shortages related to COVID-19. And it appears the masks will work with iPhones…you just add a new face (while wearing the mask) to your phone’s face database.
Over a period of three months, Seung Lee knit a blanket showing a visualization of his infant son’s sleep patterns from birth to his first birthday.
The sleep data was collected with the BabyConnect app which lets you export to CSV. The CSVs were filtered and converted into JSON (using Google Apps Script and Python) which could then be used for visualization and tracking.
Shake is a typeface made from the real handwriting of a person living with Parkinson’s disease. Creative director Morten Halvorsen:
My mother was diagnosed with Parkinson’s eight years ago. And her handwriting has changed in the years since. I created this font to preserve her handwriting, and enable her to continue to write with her own letters.
A new version of the font will be available each year to capture his mother’s worsening condition. Donate a few dollars (or more!) to download the font — all proceeds go to finding a cure. You can also download a template so that you can document the handwriting of a loved one living with Parkinson’s — for a fee (donated to Parkinson’s research), Halvorsen will turn it into a font for you. (thx, kevin)
For the past 15 years, the folks at the Exercise Book Archive have been compiling a collection of children’s school notebooks from around the world. In the extensive digital archive, you can find writings, drawings, and aimless doodling in exercise books from as far back as 1773 from countries like the US, Ghana, Latvia, Brazil, and Finland.
The Exercise Book Archive is an ever-growing, participatory archive of old exercise books that allows everyone to discover the history, education, and daily life of children and youth of the past through this unique material. The Archive includes hundreds of exercise books from more than 30 different countries and dated from the late 1700s to the early 2000s. It is preserved and managed by the Milan-based NPO Quaderni Aperti (literally, Open Exercise Books).
If you follow them on Instagram, they are pulling some interesting pieces out of the archive. And if you happen to have any old exercise books from your youth (or your parents’ or grandparents’ youth) lying around, you can donate them to the cause.
Christoph Niemann with a clever take on the Beethoven composition for piano, Für Elise. He’s offering it as a letterpress print — but supplies are low so order quick if you want one.
Wow, check out the official posters for the Tokyo 2020 Olympic and Paralympic Games.
What an amazing array of styles and disciplines — there’s manga, shodo (calligraphy), Cubism, photography, surrealism, and ukiyo-e. That stunning poster at the top is from Tomoko Konoike — fantastic. As you can see, posters from past Olympics have tended towards the literal, with more straightforward depictions of sports, the rings, stadiums, etc. Kudos to the organizers of the Tokyo Games for casting their net a little wider. Love it. (via sidebar)
When Frank Armah began painting posters for Ghanaian movie theaters in the mid-1980s, he was given a clear mandate: Sell as many tickets as possible. If the movie was gory, the poster should be gorier (skulls, blood, skulls dripping blood). If it was sexy, make the poster sexier (breasts, lots of them, ideally at least watermelon-sized). And when in doubt, throw in a fish. Or don’t you remember the human-sized red fish lunging for James Bond in The Spy Who Loved Me?
“The goal was to get people excited, curious, to make them want to see more,” he says. And if the movie they saw ended up surprisingly light on man-eating fish and giant breasts? So be it. “Often we hadn’t even seen the movies, so these posters were based on our imaginations,” he says. “Sometimes the poster ended up speaking louder than the movie.”
Designer Scott Reinhard takes old geological survey maps and combines them with elevation data to produce these wonderful hybrid topographic maps. From top to bottom, here are Reinhard’s 3D versions of a 1878 USGS Yellowstone map, a 1904 USGS map of Acadia National Park, and a 1899 USGS map of the Grand Tetons.
Soapbottle is a packaging made from soap. As the content within is being used, the soap packaging very gradually dissolves. When finished, remnants can be used again, as hand soap or processed into detergents. Soap is made of natural ingredients and is biodegradable: waste can be completely avoided.
Each day since the beginning of October, the team of designers, technologists, and researchers at Beautiful News Daily (a project by Information Is Beautiful) have been posting infographics and data visualizations that share some good news about the world. The site’s tagline is “unseen trends, uplifting stats, creative solutions”.
The bad news we see everyday on news websites, newspaper front pages, and magazine covers is important (or can be, if it’s not designed to keep people frightened and hooked on the news), but the good news is just as significant (or can be, if it doesn’t cause you to forget the world’s true suffering and turmoil).
For more than 11 years for a series he calls Everydays, Mike Winkelmann (aka Beeple) has been making a daily picture. As you might expect from the breakneck pace, some of them aren’t that interesting (there’s a lot of juvenile stuff here tbh), but my favorite ones are the Black Mirror-ish with decayed or repurposed pop cultural references.
I had somehow never registered this before, but it was (ridiculously) obvious once it was pointed out to me in this video: the psychedelic design of music posters in the 60s were inspired in part by the Art Nouveau movement of the late 1800s. For instance, here’s an absinthe advertisement from the 1890s and a 1966 Pink Floyd poster.
“You can draw a straight line between Art Nouveau and psychedelic rock posters,” Martin Hohn, president of the Rock Poster Society, says. “Mucha, Jules Chéret, Aubrey Beardsley. Borrow from everything. The world is your palette. It was all meant to be populist art. It was always meant to be disposable.” He later adds: “What the artists were saying graphically was the same thing the rock bands were saying musically.”
Delph Miniatures is a small company that makes what they call “modern miniatures”, 1/12th scale miniatures of everyday things like washing machines, ironing boards, and mobility scooters. Ellen Evans’ short documentary about the miniatures and the mother/daughter team who make them is completely delightful; I love everything about these women and their work.
They make contemporary miniatures because they want to represent our culture as it is right now and not as it was back in Victorian or Elizabethan times.
Our inspiration is not in resource books or museums, but physically around us, all the time, in our homes, in the shops of our home city, Bradford, and in the lives of our friends and family. We love creating something different and modern that someone wants. In this way our range has expanded as people have asked for more new things. Ideas are all around us. You may be living in a Victorian house but you still have your TV, your microwave, and your computer.
Just look at this meticulous work by Kath Holden and Margaret Shaw — the attention to detail is inspiring:
Reagan Ray has collected the logos of video game consoles from 1976 to the present. He ignores the first generation of consoles because there would have been too many to include. (Historical interlude: I didn’t know gaming consoles were broken down into generations. Apparently we’re in the 8th generation now — Wii U, PS4, Xbox One, and Switch.)
The Atlantic launched a new visual identity the other day, complete with a new logo, custom typeface, updated website, and iOS app. Here’s the first cover carrying the new look:
And more from Mendelsund in this conversation with editor-in-chief Jeffrey Goldberg:
My favorite kind of design is a kind of time-released design, where you look at something and you have an immediate impression of it, and then you, upon further reflection, find something in the design that adds to or subverts that first impression.
Really nice work and methodology behind it. Hearing designers talk about how they approach their work always makes me miss practicing design on a daily basis, a former vocation of mine that seems very very far away these days.
While we’re on the world building topic, here’s another article on design within games, this one about the posters used in the upcomingControl and the Polish cyberpunk-horror game Observer.
Alongside various made up advertisements, brands, book covers and propaganda signs, posters are symbolic of a larger universe, helping to broaden and flesh out any fictional world. An incredible amount of effort is put into creating video game settings, and the poster is but one of many tiny details carefully designed to draw you deeper.
The designers for both games were able to research the vast number of posters of different periods and locations to inform their own creations.
“Posters were a great tool for us to build a story and establish the world design. In one way, they show how this future world is organised, the rules of it etc. but they also represent the protagonist’s various dilemmas,” Lenart explains.
“If done right, [the posters] can help convey everything from small trivial details to the broader story arc. These aspects enrich and deepen the lore and the world.”
Can’t say I’m much of a gamer but I like when things intersect in interesting ways and the launch of Hideo Kojima’s Death Stranding is one of those times. This is a huge launch with lots and lots of coverage, you’ll probably be seeing it everywhere. The GameSport review, which gives a great idea of the look and gameplay, is above and here’s more of what it’s about, from the review at The Verge:
Death Stranding takes place in a distant future, one that has been ravaged by a largely unexplained phenomenon called the death stranding. It wiped out cities and almost all life while opening a gate between the worlds of the living and dead. Those ghostly BTs haunt forests and mountains, and certain humans called repatriates are able to return to life from a strange underwater space known as the Seam. Sam, played by Norman Reedus, is one of these repatriates. He’s also something of a post-apocalyptic delivery man, shuttling supplies from one settlement to the next. Early in the game, he’s given a particularly ambitious task: reunite America (now known as the UCA, or United Cities of America) by traveling across the country, connecting settlements to a sort of internet-like network. At the same time, Sam is trying to reach the west coast of the country to rescue his sister who has been captured by a terrorist organization.
Massive, moody, and — as usual for the video game auteur — weird as hell. The open-world experience has enough contemplative moments to make it feel like a “Grand Theft Auto” sequel directed by Andrei Tarkovsky, and it’s the greatest achievement yet from the most eccentric and forward-thinking designer of a medium in which virtually every large-scale project is created by committee.
Kojima not only intends on reshaping the landscape of conventional open-world gaming (and redefining the meaning of genre itself), but has his eyes set on revolutionizing narrative design and video game cinematography by way of listless immersion.
The motorbike is a collaboration with Norman Reedus’ television show The Ride, glasses are designed by French eyewear brand J.F.Rey, and some of the better looking clothing is designed by Errolson Hugh’s Acronym. While it edges (perhaps goes over for some) into product placement, it goes further, being co-designed for the game and each informing the other. The collaborations span the globe and form a mix to draw in more fans.
As so exemplified by these varied artists, designers, and thinkers, Kojima’s project will boast some of the most interesting forms of immersive insight. Much like how the gameplay itself finds players drawing the world back together in a time of hardship and desolation, the game’s own creation has been a global project that will, in essence, capture the hearts and minds of so many gamers just by the sheer amount of worldwide influence present in its DNA.
For my part, the collaboration with Acronym ( Hypebeast has a few details and pictures about the collaboration ) is especially of interest with Hugh’s design already being so adjacent to near-future fiction and cyberpunk aesthetics. According to GQ, he Sees the Future and he has been having this same kind of bidirectional influence with William Gibson for years.
Please dig through some of the links above if you like this aesthetic and keep an eye on these kinds of collaborations in world building, which are bound to multiply and “attach” more domains of gaming, movies, design, and architecture together.
From graphic designer Mariyan Atanasov comes Urban Tetris, in which apartment buildings in Sofia, Bulgaria are turned into a massive game of Tetris. If you’ve played a bunch of Tetris in your life, just looking at these images should trigger the familiar theme song in your head. Next: make this actually playable. (via colossal)
On Oct 21, the emblem for the 2024 Summer Olympics and Paralympics was unveiled in Paris, site of the Games. It features a round symbol that represents a gold medal, the Olympic flame, and Marianne, the “national personification of the French Republic since the French Revolution”.
The French Olympic logo tumbles out of bed on a Parisian morning. She tousles her messy bob, dons breton stripes and ballet flats and whisks down the stairs from her fifth-floor apartment to grab a baguette before enigmatically texting two men who are pursuing her romantically.
The French Olympic logo has an expresso and a cigarette for lunch.
To help give Florida fruits and vegetables an edge, growers looked to the booming produce packing industry in California, where advertisers were already using bold, elaborate labels to catch buyers’ attention. Florida companies began designing their wooden shipping crates and paper labels based on this successful model.
Paper crate labels were used in Florida from the late 1800s until the 1950s. The earliest paper labels were fairly generic and often didn’t include a brand name. Starting in the 1920s, advertisers began developing more complex marketing strategies, aiming to entice buyers with colorful brand names and imagery.
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